Back to categoryAmmunition
AmmunitionAdvanced AP Bullet (L)
Tier 999ID #158Can penetrate most types of protection.
Market price
₽ 35
Unit weight
0.02 kg
Stack size
x180
Caliber
AR
Raid behaviour & handling
- Tradable on market
- Yes
- Drops on death
- Yes
- Repairable
- No
- Consumes durability
- No
- Sticky item
- No
- Default stack
- 30
View raw data
{ "ID": 158, "Caliber": "AR", "Category": "Bullet", "DefaultStackCount": 30, "MaxStackCount": 180, "Description": "Can penetrate most types of protection.", "DescriptionKey": "Item_Bullet_AR_L_Piercing5_Desc", "DisplayName": "Advanced AP Bullet (L)", "DisplayNameKey": "Item_Bullet_AR_L_Piercing5", "DisplayQuality": 0, "Name": "Bullet_AR_L_Piercing5", "Quality": 999, "Price": 35, "Tags": [ "Bullet" ], "MaxDurability": 0, "Repairable": false, "CanBeSold": true, "CanDrop": true, "Sticky": false, "UseDurability": false, "UnitWeight": 0.02, "Slots": null, "Stats": [], "Effects": [], "Modifiers": null, "PluggedIntoSlot": null, "Constants": [ { "Value": "AR", "DisplayName": "Caliber", "DisplayNameKey": "Var_Caliber", "Type": 4 }, { "Value": "e_Item_Bullet", "DisplayName": "*Var_SFX_Put*", "DisplayNameKey": "Var_SFX_Put", "Type": 4 }, { "Value": 0, "DisplayName": "Headshot DMG Boost", "DisplayNameKey": "Var_CritDamageFactorGain", "Type": 1 }, { "Value": 1, "DisplayName": "DMG Coefficient", "DisplayNameKey": "Var_damageMultiplier", "Type": 1 }, { "Value": 0, "DisplayName": "CRIT Chance Boost", "DisplayNameKey": "Var_CritRateGain", "Type": 1 }, { "Value": 5, "DisplayName": "Armor Penetration Level", "DisplayNameKey": "Var_ArmorPiercingGain", "Type": 1 }, { "Value": 0.8, "DisplayName": "Armor Break", "DisplayNameKey": "Var_ArmorBreakGain", "Type": 1 }, { "Value": 0.07, "DisplayName": "Weapon Wear", "DisplayNameKey": "Var_DurabilityCost", "Type": 1 }, { "Value": 0, "DisplayName": "Explosion Radius", "DisplayNameKey": "Var_ExplosionRange", "Type": 1 }, { "Value": 0, "DisplayName": "Explosion DMG", "DisplayNameKey": "Var_ExplosionDamage", "Type": 1 }, { "Value": 0.1, "DisplayName": "Debuff Chance Coefficient", "DisplayNameKey": "Var_buffChanceMultiplier", "Type": 1 }, { "Value": 0.1, "DisplayName": "Chance to Bleed", "DisplayNameKey": "Var_bleedChance", "Type": 1 } ] }

Bullet