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AmmunitionAdvanced AP Shotgun Shell
Tier 999ID #706A shotgun shell penetrates advanced armor protection.
Market price
₽ 600
Unit weight
0.04 kg
Stack size
x80
Caliber
SHT
Raid behaviour & handling
- Tradable on market
- Yes
- Drops on death
- Yes
- Repairable
- No
- Consumes durability
- No
- Sticky item
- No
- Default stack
- 20
View raw data
{ "ID": 706, "Caliber": "SHT", "Category": "Bullet", "DefaultStackCount": 20, "MaxStackCount": 80, "Description": "A shotgun shell penetrates advanced armor protection.", "DescriptionKey": "Item_Bullet_SHT_Piercing6_Desc", "DisplayName": "Advanced AP Shotgun Shell", "DisplayNameKey": "Item_Bullet_SHT_Piercing6", "DisplayQuality": 5, "Name": "Bullet_SHT_Piercing6", "Quality": 999, "Price": 600, "Tags": [ "Bullet" ], "MaxDurability": 0, "Repairable": false, "CanBeSold": true, "CanDrop": true, "Sticky": false, "UseDurability": false, "UnitWeight": 0.04, "Slots": null, "Stats": null, "Effects": [], "Modifiers": null, "PluggedIntoSlot": null, "Constants": [ { "Value": "SHT", "DisplayName": "Caliber", "DisplayNameKey": "Var_Caliber", "Type": 4 }, { "Value": "e_Item_Bullet", "DisplayName": "*Var_SFX_Put*", "DisplayNameKey": "Var_SFX_Put", "Type": 4 }, { "Value": 0, "DisplayName": "Headshot DMG Boost", "DisplayNameKey": "Var_CritDamageFactorGain", "Type": 1 }, { "Value": 1, "DisplayName": "DMG Coefficient", "DisplayNameKey": "Var_damageMultiplier", "Type": 1 }, { "Value": 0, "DisplayName": "CRIT Chance Boost", "DisplayNameKey": "Var_CritRateGain", "Type": 1 }, { "Value": 6, "DisplayName": "Armor Penetration Level", "DisplayNameKey": "Var_ArmorPiercingGain", "Type": 1 }, { "Value": 0.42, "DisplayName": "Armor Break", "DisplayNameKey": "Var_ArmorBreakGain", "Type": 1 }, { "Value": 0.1, "DisplayName": "Weapon Wear", "DisplayNameKey": "Var_DurabilityCost", "Type": 1 }, { "Value": 0, "DisplayName": "Explosion Radius", "DisplayNameKey": "Var_ExplosionRange", "Type": 1 }, { "Value": 0, "DisplayName": "Explosion DMG", "DisplayNameKey": "Var_ExplosionDamage", "Type": 1 }, { "Value": 1, "DisplayName": "Debuff Chance Coefficient", "DisplayNameKey": "Var_buffChanceMultiplier", "Type": 1 }, { "Value": 0.2, "DisplayName": "Chance to Bleed", "DisplayNameKey": "Var_bleedChance", "Type": 1 } ] }

Bullet