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{
"ID": 691,
"Caliber": "SMG",
"Category": "Bullet",
"DefaultStackCount": 30,
"MaxStackCount": 240,
"Description": "A light bullet designed to break armor. Low in penetration, but rapidly depletes enemy armor durability, leaving them exposed and inflicting higher DMG than standard bullets.",
"DescriptionKey": "Item_Bullet_SMG_Break_Desc",
"DisplayName": "Special Bullet (S)",
"DisplayNameKey": "Item_Bullet_SMG_Break",
"DisplayQuality": 5,
"Name": "Bullet_SMG_Break",
"Quality": 5,
"Price": 140,
"Tags": [
"Bullet",
"Element"
],
"MaxDurability": 0,
"Repairable": false,
"CanBeSold": true,
"CanDrop": true,
"Sticky": false,
"UseDurability": false,
"UnitWeight": 0.01,
"Slots": null,
"Stats": null,
"Effects": [],
"Modifiers": null,
"PluggedIntoSlot": null,
"Constants": [
{
"Value": "SMG",
"DisplayName": "Caliber",
"DisplayNameKey": "Var_Caliber",
"Type": 4
},
{
"Value": "e_Item_Bullet",
"DisplayName": "*Var_SFX_Put*",
"DisplayNameKey": "Var_SFX_Put",
"Type": 4
},
{
"Value": 0,
"DisplayName": "Headshot DMG Boost",
"DisplayNameKey": "Var_CritDamageFactorGain",
"Type": 1
},
{
"Value": 1.2,
"DisplayName": "DMG Coefficient",
"DisplayNameKey": "Var_damageMultiplier",
"Type": 1
},
{
"Value": 0,
"DisplayName": "CRIT Chance Boost",
"DisplayNameKey": "Var_CritRateGain",
"Type": 1
},
{
"Value": 0,
"DisplayName": "Armor Penetration Level",
"DisplayNameKey": "Var_ArmorPiercingGain",
"Type": 1
},
{
"Value": 6.6,
"DisplayName": "Armor Break",
"DisplayNameKey": "Var_ArmorBreakGain",
"Type": 1
},
{
"Value": 0.08,
"DisplayName": "Weapon Wear",
"DisplayNameKey": "Var_DurabilityCost",
"Type": 1
},
{
"Value": 0,
"DisplayName": "Explosion Radius",
"DisplayNameKey": "Var_ExplosionRange",
"Type": 1
},
{
"Value": 0,
"DisplayName": "Explosion DMG",
"DisplayNameKey": "Var_ExplosionDamage",
"Type": 1
},
{
"Value": 0.8,
"DisplayName": "Debuff Chance Coefficient",
"DisplayNameKey": "Var_buffChanceMultiplier",
"Type": 1
},
{
"Value": 0.06,
"DisplayName": "Chance to Bleed",
"DisplayNameKey": "Var_bleedChance",
"Type": 1
}
]
}