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Weapons低品質な弓
UncommonID #357木の棒にロープを結んだだけのもの。なんとか使えそうだ。
Market price
₽ 218
Unit weight
0.5 kg
Max durability
50
Caliber
ARR
Raid behaviour & handling
- Tradable on market
- Yes
- Drops on death
- Yes
- Repairable
- Yes
- Consumes durability
- Yes
- Sticky item
- No
- Default stack
- 1
Extended ballistics
- Stat_BurstCount
- 1
- アーマー破壊
- 0
- アーマー貫通レベル
- 0
- クリティカルダメージ倍率
- 1.50
- クリティカル率
- 0.10
- ダメージ
- 30
- デバフ命中率
- 0
- マガジン容量
- 1
- リロード時間
- 2
- 最大垂直反動
- 1.17
- 最大水平反動
- 0.80
- 最小垂直反動
- 0.83
- 最小水平反動
- -0.20
- 反動回復
- 550
- 反動回復開始時間
- 0.10
- 反動持続時間
- 0.05
- 垂直反動
- 30
- 射撃速度
- 1.50
- 射程距離
- 17.9
- 弾の発射角度
- 0
- 弾薬の発射数
- 1
- 弾速
- 40
- 懐中電灯
- 0
- 水平反動
- 25
- 照準最大拡散
- 17.5
- 照準初期拡散
- 0.50
- 照準拡散
- 2
- 照準拡散回復
- 1
- 照準拡散増加
- 17
- 照準時間
- 0.50
- 照準移動係数
- 0.60
- 照準距離
- 1
- 爆発ダメージ係数
- 1
- 移動速度係数
- 0.98
- 腰撃ち最大拡散
- 0.70
- 腰撃ち初期拡散
- 0.50
- 腰撃ち拡散
- 50
- 腰撃ち拡散回復
- 0.30
- 腰撃ち拡散増加
- 0.40
- 貫通力
- 0
- 音声範囲
- 2.20
View raw data
{
"ID": 357,
"Caliber": "ARR",
"Category": "Weapon",
"DefaultStackCount": 1,
"MaxStackCount": 1,
"Description": "木の棒にロープを結んだだけのもの。なんとか使えそうだ。",
"DescriptionKey": "Item_A_Bow_Lv_1_Desc",
"DisplayName": "低品質な弓",
"DisplayNameKey": "Item_A_Bow_Lv_1",
"DisplayQuality": 0,
"Name": "A_Bow_Lv_1",
"Quality": 1,
"Price": 218,
"Tags": [
"Weapon",
"Gun",
"GunType_ARR",
"Repairable"
],
"MaxDurability": 50,
"Repairable": true,
"CanBeSold": true,
"CanDrop": true,
"Sticky": false,
"UseDurability": true,
"UnitWeight": 0.5,
"Slots": [],
"Stats": [
{
"DisplayName": "ダメージ",
"DisplayNameKey": "Stat_Damage",
"BaseValue": 30
},
{
"DisplayName": "射撃速度",
"DisplayNameKey": "Stat_ShootSpeed",
"BaseValue": 1.5
},
{
"DisplayName": "マガジン容量",
"DisplayNameKey": "Stat_Capacity",
"BaseValue": 1
},
{
"DisplayName": "リロード時間",
"DisplayNameKey": "Stat_ReloadTime",
"BaseValue": 2
},
{
"DisplayName": "*Stat_BurstCount*",
"DisplayNameKey": "Stat_BurstCount",
"BaseValue": 1
},
{
"DisplayName": "弾速",
"DisplayNameKey": "Stat_BulletSpeed",
"BaseValue": 40
},
{
"DisplayName": "射程距離",
"DisplayNameKey": "Stat_BulletDistance",
"BaseValue": 17.9
},
{
"DisplayName": "貫通力",
"DisplayNameKey": "Stat_Penetrate",
"BaseValue": 0
},
{
"DisplayName": "クリティカル率",
"DisplayNameKey": "Stat_CritRate",
"BaseValue": 0.1
},
{
"DisplayName": "クリティカルダメージ倍率",
"DisplayNameKey": "Stat_CritDamageFactor",
"BaseValue": 1.5
},
{
"DisplayName": "アーマー貫通レベル",
"DisplayNameKey": "Stat_ArmorPiercing",
"BaseValue": 0
},
{
"DisplayName": "アーマー破壊",
"DisplayNameKey": "Stat_ArmorBreak",
"BaseValue": 0
},
{
"DisplayName": "弾薬の発射数",
"DisplayNameKey": "Stat_ShotCount",
"BaseValue": 1
},
{
"DisplayName": "弾の発射角度",
"DisplayNameKey": "Stat_ShotAngle",
"BaseValue": 0
},
{
"DisplayName": "音声範囲",
"DisplayNameKey": "Stat_SoundRange",
"BaseValue": 2.2
},
{
"DisplayName": "照準距離",
"DisplayNameKey": "Stat_ADSAimDistanceFactor",
"BaseValue": 1
},
{
"DisplayName": "照準時間",
"DisplayNameKey": "Stat_ADSTime",
"BaseValue": 0.5
},
{
"DisplayName": "移動速度係数",
"DisplayNameKey": "Stat_MoveSpeedMultiplier",
"BaseValue": 0.98
},
{
"DisplayName": "照準移動係数",
"DisplayNameKey": "Stat_AdsWalkSpeedMultiplier",
"BaseValue": 0.6
},
{
"DisplayName": "爆発ダメージ係数",
"DisplayNameKey": "Stat_ExplosionDamageMultiplier",
"BaseValue": 1
},
{
"DisplayName": "デバフ命中率",
"DisplayNameKey": "Stat_BuffChance",
"BaseValue": 0
},
{
"DisplayName": "腰撃ち初期拡散",
"DisplayNameKey": "Stat_DefaultScatter",
"BaseValue": 0.5
},
{
"DisplayName": "腰撃ち最大拡散",
"DisplayNameKey": "Stat_MaxScatter",
"BaseValue": 0.7
},
{
"DisplayName": "腰撃ち拡散増加",
"DisplayNameKey": "Stat_ScatterGrow",
"BaseValue": 0.4
},
{
"DisplayName": "腰撃ち拡散回復",
"DisplayNameKey": "Stat_ScatterRecover",
"BaseValue": 0.3
},
{
"DisplayName": "照準初期拡散",
"DisplayNameKey": "Stat_DefaultScatterADS",
"BaseValue": 0.5
},
{
"DisplayName": "照準最大拡散",
"DisplayNameKey": "Stat_MaxScatterADS",
"BaseValue": 17.5
},
{
"DisplayName": "照準拡散増加",
"DisplayNameKey": "Stat_ScatterGrowADS",
"BaseValue": 17
},
{
"DisplayName": "照準拡散回復",
"DisplayNameKey": "Stat_ScatterRecoverADS",
"BaseValue": 1
},
{
"DisplayName": "腰撃ち拡散",
"DisplayNameKey": "Stat_ScatterFactor",
"BaseValue": 50
},
{
"DisplayName": "照準拡散",
"DisplayNameKey": "Stat_ScatterFactorADS",
"BaseValue": 2
},
{
"DisplayName": "最小垂直反動",
"DisplayNameKey": "Stat_RecoilVMin",
"BaseValue": 0.833
},
{
"DisplayName": "最大垂直反動",
"DisplayNameKey": "Stat_RecoilVMax",
"BaseValue": 1.167
},
{
"DisplayName": "最小水平反動",
"DisplayNameKey": "Stat_RecoilHMin",
"BaseValue": -0.2
},
{
"DisplayName": "最大水平反動",
"DisplayNameKey": "Stat_RecoilHMax",
"BaseValue": 0.8
},
{
"DisplayName": "反動持続時間",
"DisplayNameKey": "Stat_RecoilTime",
"BaseValue": 0.05
},
{
"DisplayName": "垂直反動",
"DisplayNameKey": "Stat_RecoilScaleV",
"BaseValue": 30
},
{
"DisplayName": "水平反動",
"DisplayNameKey": "Stat_RecoilScaleH",
"BaseValue": 25
},
{
"DisplayName": "反動回復開始時間",
"DisplayNameKey": "Stat_RecoilRecoverTime",
"BaseValue": 0.1
},
{
"DisplayName": "反動回復",
"DisplayNameKey": "Stat_RecoilRecover",
"BaseValue": 550
},
{
"DisplayName": "懐中電灯",
"DisplayNameKey": "Stat_FlashLight",
"BaseValue": 0
}
],
"Effects": [],
"Modifiers": [],
"PluggedIntoSlot": null,
"Constants": [
{
"Value": 50,
"DisplayName": "*Var_MaxDurability*",
"DisplayNameKey": "Var_MaxDurability",
"Type": 1
},
{
"Value": 0.2,
"DisplayName": "*Var_RepairLossRatio*",
"DisplayNameKey": "Var_RepairLossRatio",
"Type": 1
},
{
"Value": "ARR",
"DisplayName": "口径",
"DisplayNameKey": "Var_Caliber",
"Type": 4
}
]
}
WeaponGunGunType_ARRRepairable
