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WeaponsAK-47
EpicID #240クラシックな制式ライフル。火力が高く、構造がシンプルで整備も容易だが、反動が大きい。命中精度は普通。
Market price
₽ 3,550
Unit weight
4.3 kg
Max durability
120
Caliber
AR
Raid behaviour & handling
- Tradable on market
- Yes
- Drops on death
- Yes
- Repairable
- Yes
- Consumes durability
- Yes
- Sticky item
- No
- Default stack
- 1
Extended ballistics
- Stat_BurstCount
- 1
- アーマー破壊
- 0
- アーマー貫通レベル
- 0
- クリティカルダメージ倍率
- 1.45
- クリティカル率
- 0.13
- ダメージ
- 16
- デバフ命中率
- 0
- マガジン容量
- 30
- リロード時間
- 3
- 最大垂直反動
- 1.07
- 最大水平反動
- 0.67
- 最小垂直反動
- 0.93
- 最小水平反動
- -0.33
- 反動回復
- 500
- 反動回復開始時間
- 0.12
- 反動持続時間
- 0.07
- 垂直反動
- 49.5
- 射撃速度
- 10
- 射程距離
- 23
- 弾の発射角度
- 0
- 弾薬の発射数
- 1
- 弾速
- 118
- 懐中電灯
- 0
- 水平反動
- 54
- 照準最大拡散
- 0.94
- 照準初期拡散
- 0.32
- 照準拡散
- 10.8
- 照準拡散回復
- 0.40
- 照準拡散増加
- 0.27
- 照準時間
- 0.65
- 照準移動係数
- 0.45
- 照準距離
- 1
- 爆発ダメージ係数
- 1
- 移動速度係数
- 0.85
- 腰撃ち最大拡散
- 0.96
- 腰撃ち初期拡散
- 0.30
- 腰撃ち拡散
- 37.5
- 腰撃ち拡散回復
- 0.22
- 腰撃ち拡散増加
- 0.26
- 貫通力
- 0
- 音声範囲
- 27.2
Compatible attachment slots
- サイトSlotScope
- マズルSlotMuzzleGunType_AR
- フォアグリップSlotGrip
- マガジンSlotMagazineGunType_AR
View raw data
{
"ID": 240,
"Caliber": "AR",
"Category": "Weapon",
"DefaultStackCount": 1,
"MaxStackCount": 1,
"Description": "クラシックな制式ライフル。火力が高く、構造がシンプルで整備も容易だが、反動が大きい。命中精度は普通。",
"DescriptionKey": "Item_L_AK47_Lv_2_Desc",
"DisplayName": "AK-47",
"DisplayNameKey": "Item_L_AK47_Lv_2",
"DisplayQuality": 0,
"Name": "L_AK47_Lv_2",
"Quality": 3,
"Price": 3550,
"Tags": [
"Weapon",
"Gun",
"GunType_AR",
"Repairable"
],
"MaxDurability": 120,
"Repairable": true,
"CanBeSold": true,
"CanDrop": true,
"Sticky": false,
"UseDurability": true,
"UnitWeight": 4.3,
"Slots": [
{
"Key": "Scope",
"DisplayName": "サイト",
"ExcludeTags": [
"GunType_SNP"
],
"RequireTags": [
"Scope"
]
},
{
"Key": "Muzzle",
"DisplayName": "マズル",
"ExcludeTags": [],
"RequireTags": [
"Muzzle",
"GunType_AR"
]
},
{
"Key": "Grip",
"DisplayName": "フォアグリップ",
"ExcludeTags": [],
"RequireTags": [
"Grip"
]
},
{
"Key": "Mag",
"DisplayName": "マガジン",
"ExcludeTags": [],
"RequireTags": [
"Magazine",
"GunType_AR"
]
}
],
"Stats": [
{
"DisplayName": "ダメージ",
"DisplayNameKey": "Stat_Damage",
"BaseValue": 16
},
{
"DisplayName": "射撃速度",
"DisplayNameKey": "Stat_ShootSpeed",
"BaseValue": 10
},
{
"DisplayName": "マガジン容量",
"DisplayNameKey": "Stat_Capacity",
"BaseValue": 30
},
{
"DisplayName": "リロード時間",
"DisplayNameKey": "Stat_ReloadTime",
"BaseValue": 3
},
{
"DisplayName": "*Stat_BurstCount*",
"DisplayNameKey": "Stat_BurstCount",
"BaseValue": 1
},
{
"DisplayName": "弾速",
"DisplayNameKey": "Stat_BulletSpeed",
"BaseValue": 118
},
{
"DisplayName": "射程距離",
"DisplayNameKey": "Stat_BulletDistance",
"BaseValue": 23
},
{
"DisplayName": "貫通力",
"DisplayNameKey": "Stat_Penetrate",
"BaseValue": 0
},
{
"DisplayName": "クリティカル率",
"DisplayNameKey": "Stat_CritRate",
"BaseValue": 0.13
},
{
"DisplayName": "クリティカルダメージ倍率",
"DisplayNameKey": "Stat_CritDamageFactor",
"BaseValue": 1.45
},
{
"DisplayName": "アーマー貫通レベル",
"DisplayNameKey": "Stat_ArmorPiercing",
"BaseValue": 0
},
{
"DisplayName": "アーマー破壊",
"DisplayNameKey": "Stat_ArmorBreak",
"BaseValue": 0
},
{
"DisplayName": "弾薬の発射数",
"DisplayNameKey": "Stat_ShotCount",
"BaseValue": 1
},
{
"DisplayName": "弾の発射角度",
"DisplayNameKey": "Stat_ShotAngle",
"BaseValue": 0
},
{
"DisplayName": "音声範囲",
"DisplayNameKey": "Stat_SoundRange",
"BaseValue": 27.2
},
{
"DisplayName": "照準距離",
"DisplayNameKey": "Stat_ADSAimDistanceFactor",
"BaseValue": 1
},
{
"DisplayName": "照準時間",
"DisplayNameKey": "Stat_ADSTime",
"BaseValue": 0.65
},
{
"DisplayName": "移動速度係数",
"DisplayNameKey": "Stat_MoveSpeedMultiplier",
"BaseValue": 0.85
},
{
"DisplayName": "照準移動係数",
"DisplayNameKey": "Stat_AdsWalkSpeedMultiplier",
"BaseValue": 0.45
},
{
"DisplayName": "爆発ダメージ係数",
"DisplayNameKey": "Stat_ExplosionDamageMultiplier",
"BaseValue": 1
},
{
"DisplayName": "デバフ命中率",
"DisplayNameKey": "Stat_BuffChance",
"BaseValue": 0
},
{
"DisplayName": "腰撃ち初期拡散",
"DisplayNameKey": "Stat_DefaultScatter",
"BaseValue": 0.301
},
{
"DisplayName": "腰撃ち最大拡散",
"DisplayNameKey": "Stat_MaxScatter",
"BaseValue": 0.96
},
{
"DisplayName": "腰撃ち拡散増加",
"DisplayNameKey": "Stat_ScatterGrow",
"BaseValue": 0.261
},
{
"DisplayName": "腰撃ち拡散回復",
"DisplayNameKey": "Stat_ScatterRecover",
"BaseValue": 0.22
},
{
"DisplayName": "照準初期拡散",
"DisplayNameKey": "Stat_DefaultScatterADS",
"BaseValue": 0.324
},
{
"DisplayName": "照準最大拡散",
"DisplayNameKey": "Stat_MaxScatterADS",
"BaseValue": 0.945
},
{
"DisplayName": "照準拡散増加",
"DisplayNameKey": "Stat_ScatterGrowADS",
"BaseValue": 0.27
},
{
"DisplayName": "照準拡散回復",
"DisplayNameKey": "Stat_ScatterRecoverADS",
"BaseValue": 0.4
},
{
"DisplayName": "腰撃ち拡散",
"DisplayNameKey": "Stat_ScatterFactor",
"BaseValue": 37.5
},
{
"DisplayName": "照準拡散",
"DisplayNameKey": "Stat_ScatterFactorADS",
"BaseValue": 10.79
},
{
"DisplayName": "最小垂直反動",
"DisplayNameKey": "Stat_RecoilVMin",
"BaseValue": 0.927
},
{
"DisplayName": "最大垂直反動",
"DisplayNameKey": "Stat_RecoilVMax",
"BaseValue": 1.073
},
{
"DisplayName": "最小水平反動",
"DisplayNameKey": "Stat_RecoilHMin",
"BaseValue": -0.333
},
{
"DisplayName": "最大水平反動",
"DisplayNameKey": "Stat_RecoilHMax",
"BaseValue": 0.667
},
{
"DisplayName": "反動持続時間",
"DisplayNameKey": "Stat_RecoilTime",
"BaseValue": 0.075
},
{
"DisplayName": "垂直反動",
"DisplayNameKey": "Stat_RecoilScaleV",
"BaseValue": 49.5
},
{
"DisplayName": "水平反動",
"DisplayNameKey": "Stat_RecoilScaleH",
"BaseValue": 54
},
{
"DisplayName": "反動回復開始時間",
"DisplayNameKey": "Stat_RecoilRecoverTime",
"BaseValue": 0.12
},
{
"DisplayName": "反動回復",
"DisplayNameKey": "Stat_RecoilRecover",
"BaseValue": 500
},
{
"DisplayName": "懐中電灯",
"DisplayNameKey": "Stat_FlashLight",
"BaseValue": 0
}
],
"Effects": [],
"Modifiers": [],
"PluggedIntoSlot": null,
"Constants": [
{
"Value": 120,
"DisplayName": "*Var_MaxDurability*",
"DisplayNameKey": "Var_MaxDurability",
"Type": 1
},
{
"Value": 0.15,
"DisplayName": "*Var_RepairLossRatio*",
"DisplayNameKey": "Var_RepairLossRatio",
"Type": 1
},
{
"Value": "AR",
"DisplayName": "口径",
"DisplayNameKey": "Var_Caliber",
"Type": 4
}
]
}
WeaponGunGunType_ARRepairable
