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Weaponsパラパラガン
Tier 9ID #916装弾数が非常に多いため、制圧能力が極めて高い。
Market price
₽ 16,364
Unit weight
4.64 kg
Max durability
100
Caliber
PWL
Raid behaviour & handling
- Tradable on market
- Yes
- Drops on death
- Yes
- Repairable
- Yes
- Consumes durability
- Yes
- Sticky item
- No
- Default stack
- 1
Extended ballistics
- Stat_BurstCount
- 1
- アーマー破壊
- 0
- アーマー貫通レベル
- 1
- クリティカルダメージ倍率
- 1.45
- クリティカル率
- 0.21
- ダメージ
- 16
- デバフ命中率
- 0.35
- マガジン容量
- 150
- リロード時間
- 5
- 最大垂直反動
- 1.11
- 最大水平反動
- 0.67
- 最小垂直反動
- 0.89
- 最小水平反動
- -0.33
- 反動回復
- 500
- 反動回復開始時間
- 0.12
- 反動持続時間
- 0.07
- 垂直反動
- 38.6
- 射撃速度
- 15
- 射程距離
- 31.3
- 弾の発射角度
- 0
- 弾薬の発射数
- 1
- 弾速
- 90
- 懐中電灯
- 0
- 水平反動
- 54
- 照準最大拡散
- 0.79
- 照準初期拡散
- 0.31
- 照準拡散
- 10.8
- 照準拡散回復
- 0.35
- 照準拡散増加
- 0.10
- 照準時間
- 0.90
- 照準移動係数
- 0.40
- 照準距離
- 2.68
- 爆発ダメージ係数
- 1
- 移動速度係数
- 0.81
- 腰撃ち最大拡散
- 0.90
- 腰撃ち初期拡散
- 0.30
- 腰撃ち拡散
- 36.1
- 腰撃ち拡散回復
- 0.25
- 腰撃ち拡散増加
- 0.20
- 貫通力
- 0
- 音声範囲
- 35.9
Compatible attachment slots
- タクティカルSlotTecEquip
View raw data
{
"ID": 916,
"Caliber": "PWL",
"Category": "Weapon",
"DefaultStackCount": 1,
"MaxStackCount": 1,
"Description": "装弾数が非常に多いため、制圧能力が極めて高い。",
"DescriptionKey": "Item_MG_StormBoss_Fire_Desc",
"DisplayName": "パラパラガン",
"DisplayNameKey": "Item_MG_StormBoss_Fire",
"DisplayQuality": 0,
"Name": "MG_StormBoss_Fire",
"Quality": 9,
"Price": 16364,
"Tags": [
"Weapon",
"Gun",
"GunType_AR",
"Special",
"Repairable"
],
"MaxDurability": 100,
"Repairable": true,
"CanBeSold": true,
"CanDrop": true,
"Sticky": false,
"UseDurability": true,
"UnitWeight": 4.64,
"Slots": [
{
"Key": "Tec",
"DisplayName": "タクティカル",
"ExcludeTags": [],
"RequireTags": [
"TecEquip"
]
}
],
"Stats": [
{
"DisplayName": "ダメージ",
"DisplayNameKey": "Stat_Damage",
"BaseValue": 16
},
{
"DisplayName": "射撃速度",
"DisplayNameKey": "Stat_ShootSpeed",
"BaseValue": 15
},
{
"DisplayName": "マガジン容量",
"DisplayNameKey": "Stat_Capacity",
"BaseValue": 150
},
{
"DisplayName": "リロード時間",
"DisplayNameKey": "Stat_ReloadTime",
"BaseValue": 5
},
{
"DisplayName": "*Stat_BurstCount*",
"DisplayNameKey": "Stat_BurstCount",
"BaseValue": 1
},
{
"DisplayName": "弾速",
"DisplayNameKey": "Stat_BulletSpeed",
"BaseValue": 90
},
{
"DisplayName": "射程距離",
"DisplayNameKey": "Stat_BulletDistance",
"BaseValue": 31.3
},
{
"DisplayName": "貫通力",
"DisplayNameKey": "Stat_Penetrate",
"BaseValue": 0
},
{
"DisplayName": "クリティカル率",
"DisplayNameKey": "Stat_CritRate",
"BaseValue": 0.21
},
{
"DisplayName": "クリティカルダメージ倍率",
"DisplayNameKey": "Stat_CritDamageFactor",
"BaseValue": 1.45
},
{
"DisplayName": "アーマー貫通レベル",
"DisplayNameKey": "Stat_ArmorPiercing",
"BaseValue": 1
},
{
"DisplayName": "アーマー破壊",
"DisplayNameKey": "Stat_ArmorBreak",
"BaseValue": 0
},
{
"DisplayName": "弾薬の発射数",
"DisplayNameKey": "Stat_ShotCount",
"BaseValue": 1
},
{
"DisplayName": "弾の発射角度",
"DisplayNameKey": "Stat_ShotAngle",
"BaseValue": 0
},
{
"DisplayName": "音声範囲",
"DisplayNameKey": "Stat_SoundRange",
"BaseValue": 35.9
},
{
"DisplayName": "照準距離",
"DisplayNameKey": "Stat_ADSAimDistanceFactor",
"BaseValue": 2.68
},
{
"DisplayName": "照準時間",
"DisplayNameKey": "Stat_ADSTime",
"BaseValue": 0.9
},
{
"DisplayName": "移動速度係数",
"DisplayNameKey": "Stat_MoveSpeedMultiplier",
"BaseValue": 0.81
},
{
"DisplayName": "照準移動係数",
"DisplayNameKey": "Stat_AdsWalkSpeedMultiplier",
"BaseValue": 0.4
},
{
"DisplayName": "爆発ダメージ係数",
"DisplayNameKey": "Stat_ExplosionDamageMultiplier",
"BaseValue": 1
},
{
"DisplayName": "デバフ命中率",
"DisplayNameKey": "Stat_BuffChance",
"BaseValue": 0.35
},
{
"DisplayName": "腰撃ち初期拡散",
"DisplayNameKey": "Stat_DefaultScatter",
"BaseValue": 0.305
},
{
"DisplayName": "腰撃ち最大拡散",
"DisplayNameKey": "Stat_MaxScatter",
"BaseValue": 0.895
},
{
"DisplayName": "腰撃ち拡散増加",
"DisplayNameKey": "Stat_ScatterGrow",
"BaseValue": 0.199
},
{
"DisplayName": "腰撃ち拡散回復",
"DisplayNameKey": "Stat_ScatterRecover",
"BaseValue": 0.25
},
{
"DisplayName": "照準初期拡散",
"DisplayNameKey": "Stat_DefaultScatterADS",
"BaseValue": 0.309
},
{
"DisplayName": "照準最大拡散",
"DisplayNameKey": "Stat_MaxScatterADS",
"BaseValue": 0.792
},
{
"DisplayName": "照準拡散増加",
"DisplayNameKey": "Stat_ScatterGrowADS",
"BaseValue": 0.101
},
{
"DisplayName": "照準拡散回復",
"DisplayNameKey": "Stat_ScatterRecoverADS",
"BaseValue": 0.35
},
{
"DisplayName": "腰撃ち拡散",
"DisplayNameKey": "Stat_ScatterFactor",
"BaseValue": 36.1
},
{
"DisplayName": "照準拡散",
"DisplayNameKey": "Stat_ScatterFactorADS",
"BaseValue": 10.79
},
{
"DisplayName": "最小垂直反動",
"DisplayNameKey": "Stat_RecoilVMin",
"BaseValue": 0.891
},
{
"DisplayName": "最大垂直反動",
"DisplayNameKey": "Stat_RecoilVMax",
"BaseValue": 1.109
},
{
"DisplayName": "最小水平反動",
"DisplayNameKey": "Stat_RecoilHMin",
"BaseValue": -0.333
},
{
"DisplayName": "最大水平反動",
"DisplayNameKey": "Stat_RecoilHMax",
"BaseValue": 0.667
},
{
"DisplayName": "反動持続時間",
"DisplayNameKey": "Stat_RecoilTime",
"BaseValue": 0.075
},
{
"DisplayName": "垂直反動",
"DisplayNameKey": "Stat_RecoilScaleV",
"BaseValue": 38.6
},
{
"DisplayName": "水平反動",
"DisplayNameKey": "Stat_RecoilScaleH",
"BaseValue": 54
},
{
"DisplayName": "反動回復開始時間",
"DisplayNameKey": "Stat_RecoilRecoverTime",
"BaseValue": 0.12
},
{
"DisplayName": "反動回復",
"DisplayNameKey": "Stat_RecoilRecover",
"BaseValue": 500
},
{
"DisplayName": "懐中電灯",
"DisplayNameKey": "Stat_FlashLight",
"BaseValue": 0
}
],
"Effects": [],
"Modifiers": [],
"PluggedIntoSlot": null,
"Constants": [
{
"Value": 100,
"DisplayName": "*Var_MaxDurability*",
"DisplayNameKey": "Var_MaxDurability",
"Type": 1
},
{
"Value": 0.2,
"DisplayName": "*Var_RepairLossRatio*",
"DisplayNameKey": "Var_RepairLossRatio",
"Type": 1
},
{
"Value": "PWL",
"DisplayName": "口径",
"DisplayNameKey": "Var_Caliber",
"Type": 4
}
]
}
WeaponGunGunType_ARSpecialRepairable
