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AmmunitionL-电击弹
Tier 999ID #352集中的瞬间释放电力。
Market price
₽ 20
Unit weight
0.02 kg
Stack size
x180
Caliber
AR
Raid behaviour & handling
- Tradable on market
- Yes
- Drops on death
- Yes
- Repairable
- No
- Consumes durability
- No
- Sticky item
- No
- Default stack
- 30
View raw data
{
"ID": 352,
"Caliber": "AR",
"Category": "Bullet",
"DefaultStackCount": 30,
"MaxStackCount": 180,
"Description": "集中的瞬间释放电力。",
"DescriptionKey": "Item_Bullet_AR_L_Electric_Desc",
"DisplayName": "L-电击弹",
"DisplayNameKey": "Item_Bullet_AR_L_Electric",
"DisplayQuality": 0,
"Name": "Bullet_AR_L_Electric",
"Quality": 999,
"Price": 20,
"Tags": [
"Bullet",
"Element"
],
"MaxDurability": 0,
"Repairable": false,
"CanBeSold": true,
"CanDrop": true,
"Sticky": false,
"UseDurability": false,
"UnitWeight": 0.02,
"Slots": null,
"Stats": [],
"Effects": [],
"Modifiers": null,
"PluggedIntoSlot": null,
"Constants": [
{
"Value": "AR",
"DisplayName": "口径",
"DisplayNameKey": "Var_Caliber",
"Type": 4
},
{
"Value": "e_Item_Bullet",
"DisplayName": "*Var_SFX_Put*",
"DisplayNameKey": "Var_SFX_Put",
"Type": 4
},
{
"Value": 0,
"DisplayName": "暴头伤害增益",
"DisplayNameKey": "Var_CritDamageFactorGain",
"Type": 1
},
{
"Value": 1,
"DisplayName": "伤害系数",
"DisplayNameKey": "Var_damageMultiplier",
"Type": 1
},
{
"Value": 0,
"DisplayName": "暴击率增益",
"DisplayNameKey": "Var_CritRateGain",
"Type": 1
},
{
"Value": 1,
"DisplayName": "穿甲等级",
"DisplayNameKey": "Var_ArmorPiercingGain",
"Type": 1
},
{
"Value": 0.5,
"DisplayName": "护甲破坏",
"DisplayNameKey": "Var_ArmorBreakGain",
"Type": 1
},
{
"Value": 0.07,
"DisplayName": "枪械损耗",
"DisplayNameKey": "Var_DurabilityCost",
"Type": 1
},
{
"Value": 0,
"DisplayName": "爆炸范围",
"DisplayNameKey": "Var_ExplosionRange",
"Type": 1
},
{
"Value": 0,
"DisplayName": "爆炸伤害",
"DisplayNameKey": "Var_ExplosionDamage",
"Type": 1
},
{
"Value": 0.1,
"DisplayName": "异常概率系数",
"DisplayNameKey": "Var_buffChanceMultiplier",
"Type": 1
},
{
"Value": 0.1,
"DisplayName": "流血概率",
"DisplayNameKey": "Var_bleedChance",
"Type": 1
}
]
}
BulletElement
