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AmmunitionS-电击弹
Tier 999ID #351释放电流的子弹,有时候能麻痹敌人。
Market price
₽ 22
Unit weight
0.01 kg
Stack size
x240
Caliber
SMG
Raid behaviour & handling
- Tradable on market
- Yes
- Drops on death
- Yes
- Repairable
- No
- Consumes durability
- No
- Sticky item
- No
- Default stack
- 30
View raw data
{
  "ID": 351,
  "Caliber": "SMG",
  "Category": "Bullet",
  "DefaultStackCount": 30,
  "MaxStackCount": 240,
  "Description": "释放电流的子弹,有时候能麻痹敌人。",
  "DescriptionKey": "Item_Bullet_AR_S_Electric_Desc",
  "DisplayName": "S-电击弹",
  "DisplayNameKey": "Item_Bullet_AR_S_Electric",
  "DisplayQuality": 0,
  "Name": "Bullet_AR_S_Electric",
  "Quality": 999,
  "Price": 22,
  "Tags": [
    "Bullet",
    "Element"
  ],
  "MaxDurability": 0,
  "Repairable": false,
  "CanBeSold": true,
  "CanDrop": true,
  "Sticky": false,
  "UseDurability": false,
  "UnitWeight": 0.01,
  "Slots": null,
  "Stats": [],
  "Effects": [],
  "Modifiers": null,
  "PluggedIntoSlot": null,
  "Constants": [
    {
      "Value": "SMG",
      "DisplayName": "口径",
      "DisplayNameKey": "Var_Caliber",
      "Type": 4
    },
    {
      "Value": "e_Item_Bullet",
      "DisplayName": "*Var_SFX_Put*",
      "DisplayNameKey": "Var_SFX_Put",
      "Type": 4
    },
    {
      "Value": 0,
      "DisplayName": "暴头伤害增益",
      "DisplayNameKey": "Var_CritDamageFactorGain",
      "Type": 1
    },
    {
      "Value": 1,
      "DisplayName": "伤害系数",
      "DisplayNameKey": "Var_damageMultiplier",
      "Type": 1
    },
    {
      "Value": 0,
      "DisplayName": "暴击率增益",
      "DisplayNameKey": "Var_CritRateGain",
      "Type": 1
    },
    {
      "Value": 1,
      "DisplayName": "穿甲等级",
      "DisplayNameKey": "Var_ArmorPiercingGain",
      "Type": 1
    },
    {
      "Value": 0.75,
      "DisplayName": "护甲破坏",
      "DisplayNameKey": "Var_ArmorBreakGain",
      "Type": 1
    },
    {
      "Value": 0.07,
      "DisplayName": "枪械损耗",
      "DisplayNameKey": "Var_DurabilityCost",
      "Type": 1
    },
    {
      "Value": 0,
      "DisplayName": "爆炸范围",
      "DisplayNameKey": "Var_ExplosionRange",
      "Type": 1
    },
    {
      "Value": 0,
      "DisplayName": "爆炸伤害",
      "DisplayNameKey": "Var_ExplosionDamage",
      "Type": 1
    },
    {
      "Value": 0.1,
      "DisplayName": "异常概率系数",
      "DisplayNameKey": "Var_buffChanceMultiplier",
      "Type": 1
    },
    {
      "Value": 0.1,
      "DisplayName": "流血概率",
      "DisplayNameKey": "Var_bleedChance",
      "Type": 1
    }
  ]
}
BulletElement
