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AmmunitionS-特种弹
Tier 5ID #691能够大幅消耗护甲耐久的轻型弹,虽然穿甲能力很低,但可以快速击碎敌人的护甲,使他失去护甲防护,并造成比普通子弹更高的伤害。
Market price
₽ 140
Unit weight
0.01 kg
Stack size
x240
Caliber
SMG
Raid behaviour & handling
- Tradable on market
- Yes
- Drops on death
- Yes
- Repairable
- No
- Consumes durability
- No
- Sticky item
- No
- Default stack
- 30
View raw data
{
"ID": 691,
"Caliber": "SMG",
"Category": "Bullet",
"DefaultStackCount": 30,
"MaxStackCount": 240,
"Description": "能够大幅消耗护甲耐久的轻型弹,虽然穿甲能力很低,但可以快速击碎敌人的护甲,使他失去护甲防护,并造成比普通子弹更高的伤害。",
"DescriptionKey": "Item_Bullet_SMG_Break_Desc",
"DisplayName": "S-特种弹",
"DisplayNameKey": "Item_Bullet_SMG_Break",
"DisplayQuality": 5,
"Name": "Bullet_SMG_Break",
"Quality": 5,
"Price": 140,
"Tags": [
"Bullet",
"Element"
],
"MaxDurability": 0,
"Repairable": false,
"CanBeSold": true,
"CanDrop": true,
"Sticky": false,
"UseDurability": false,
"UnitWeight": 0.01,
"Slots": null,
"Stats": null,
"Effects": [],
"Modifiers": null,
"PluggedIntoSlot": null,
"Constants": [
{
"Value": "SMG",
"DisplayName": "口径",
"DisplayNameKey": "Var_Caliber",
"Type": 4
},
{
"Value": "e_Item_Bullet",
"DisplayName": "*Var_SFX_Put*",
"DisplayNameKey": "Var_SFX_Put",
"Type": 4
},
{
"Value": 0,
"DisplayName": "暴头伤害增益",
"DisplayNameKey": "Var_CritDamageFactorGain",
"Type": 1
},
{
"Value": 1.2,
"DisplayName": "伤害系数",
"DisplayNameKey": "Var_damageMultiplier",
"Type": 1
},
{
"Value": 0,
"DisplayName": "暴击率增益",
"DisplayNameKey": "Var_CritRateGain",
"Type": 1
},
{
"Value": 0,
"DisplayName": "穿甲等级",
"DisplayNameKey": "Var_ArmorPiercingGain",
"Type": 1
},
{
"Value": 6.6,
"DisplayName": "护甲破坏",
"DisplayNameKey": "Var_ArmorBreakGain",
"Type": 1
},
{
"Value": 0.08,
"DisplayName": "枪械损耗",
"DisplayNameKey": "Var_DurabilityCost",
"Type": 1
},
{
"Value": 0,
"DisplayName": "爆炸范围",
"DisplayNameKey": "Var_ExplosionRange",
"Type": 1
},
{
"Value": 0,
"DisplayName": "爆炸伤害",
"DisplayNameKey": "Var_ExplosionDamage",
"Type": 1
},
{
"Value": 0.8,
"DisplayName": "异常概率系数",
"DisplayNameKey": "Var_buffChanceMultiplier",
"Type": 1
},
{
"Value": 0.06,
"DisplayName": "流血概率",
"DisplayNameKey": "Var_bleedChance",
"Type": 1
}
]
}
BulletElement
