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Ammunition狙击-普通弹
Tier 999ID #165普通的狙击弹药。
Market price
₽ 40
Unit weight
0.05 kg
Stack size
x30
Caliber
SNP
Raid behaviour & handling
- Tradable on market
- Yes
- Drops on death
- Yes
- Repairable
- No
- Consumes durability
- No
- Sticky item
- No
- Default stack
- 10
View raw data
{
"ID": 165,
"Caliber": "SNP",
"Category": "Bullet",
"DefaultStackCount": 10,
"MaxStackCount": 30,
"Description": "普通的狙击弹药。",
"DescriptionKey": "Item_Bullet_Sniper_Normal_Desc",
"DisplayName": "狙击-普通弹",
"DisplayNameKey": "Item_Bullet_Sniper_Normal",
"DisplayQuality": 0,
"Name": "Bullet_Sniper_Normal",
"Quality": 999,
"Price": 40,
"Tags": [
"Bullet"
],
"MaxDurability": 0,
"Repairable": false,
"CanBeSold": true,
"CanDrop": true,
"Sticky": false,
"UseDurability": false,
"UnitWeight": 0.05,
"Slots": null,
"Stats": [],
"Effects": [],
"Modifiers": null,
"PluggedIntoSlot": null,
"Constants": [
{
"Value": "SNP",
"DisplayName": "口径",
"DisplayNameKey": "Var_Caliber",
"Type": 4
},
{
"Value": "e_Item_Bullet",
"DisplayName": "*Var_SFX_Put*",
"DisplayNameKey": "Var_SFX_Put",
"Type": 4
},
{
"Value": 0,
"DisplayName": "暴头伤害增益",
"DisplayNameKey": "Var_CritDamageFactorGain",
"Type": 1
},
{
"Value": 1,
"DisplayName": "伤害系数",
"DisplayNameKey": "Var_damageMultiplier",
"Type": 1
},
{
"Value": 0,
"DisplayName": "暴击率增益",
"DisplayNameKey": "Var_CritRateGain",
"Type": 1
},
{
"Value": 1,
"DisplayName": "穿甲等级",
"DisplayNameKey": "Var_ArmorPiercingGain",
"Type": 1
},
{
"Value": 2,
"DisplayName": "护甲破坏",
"DisplayNameKey": "Var_ArmorBreakGain",
"Type": 1
},
{
"Value": 0.05,
"DisplayName": "枪械损耗",
"DisplayNameKey": "Var_DurabilityCost",
"Type": 1
},
{
"Value": 0,
"DisplayName": "爆炸范围",
"DisplayNameKey": "Var_ExplosionRange",
"Type": 1
},
{
"Value": 0,
"DisplayName": "爆炸伤害",
"DisplayNameKey": "Var_ExplosionDamage",
"Type": 1
},
{
"Value": 0.1,
"DisplayName": "异常概率系数",
"DisplayNameKey": "Var_buffChanceMultiplier",
"Type": 1
},
{
"Value": 0.1,
"DisplayName": "流血概率",
"DisplayNameKey": "Var_bleedChance",
"Type": 1
}
]
}
Bullet
