Back to categoryAmmunition
Ammunition感电狙击弹
Tier 999ID #627装填了金属粉末的狙击弹,造成电伤害。
Market price
₽ 100
Unit weight
0.05 kg
Stack size
x30
Caliber
SNP
Raid behaviour & handling
- Tradable on market
- Yes
- Drops on death
- Yes
- Repairable
- No
- Consumes durability
- No
- Sticky item
- No
- Default stack
- 10
View raw data
{
"ID": 627,
"Caliber": "SNP",
"Category": "Bullet",
"DefaultStackCount": 10,
"MaxStackCount": 30,
"Description": "装填了金属粉末的狙击弹,造成电伤害。",
"DescriptionKey": "Item_Bullet_SNP_Electric_Desc",
"DisplayName": "感电狙击弹",
"DisplayNameKey": "Item_Bullet_SNP_Electric",
"DisplayQuality": 0,
"Name": "Bullet_SNP_Electric",
"Quality": 999,
"Price": 100,
"Tags": [
"Bullet",
"Element"
],
"MaxDurability": 0,
"Repairable": false,
"CanBeSold": true,
"CanDrop": true,
"Sticky": false,
"UseDurability": false,
"UnitWeight": 0.05,
"Slots": null,
"Stats": null,
"Effects": [],
"Modifiers": null,
"PluggedIntoSlot": null,
"Constants": [
{
"Value": "SNP",
"DisplayName": "口径",
"DisplayNameKey": "Var_Caliber",
"Type": 4
},
{
"Value": "e_Item_Bullet",
"DisplayName": "*Var_SFX_Put*",
"DisplayNameKey": "Var_SFX_Put",
"Type": 4
},
{
"Value": 0,
"DisplayName": "暴头伤害增益",
"DisplayNameKey": "Var_CritDamageFactorGain",
"Type": 1
},
{
"Value": 1,
"DisplayName": "伤害系数",
"DisplayNameKey": "Var_damageMultiplier",
"Type": 1
},
{
"Value": 0,
"DisplayName": "暴击率增益",
"DisplayNameKey": "Var_CritRateGain",
"Type": 1
},
{
"Value": 1,
"DisplayName": "穿甲等级",
"DisplayNameKey": "Var_ArmorPiercingGain",
"Type": 1
},
{
"Value": 3,
"DisplayName": "护甲破坏",
"DisplayNameKey": "Var_ArmorBreakGain",
"Type": 1
},
{
"Value": 0.18,
"DisplayName": "枪械损耗",
"DisplayNameKey": "Var_DurabilityCost",
"Type": 1
},
{
"Value": 0,
"DisplayName": "爆炸范围",
"DisplayNameKey": "Var_ExplosionRange",
"Type": 1
},
{
"Value": 0,
"DisplayName": "爆炸伤害",
"DisplayNameKey": "Var_ExplosionDamage",
"Type": 1
},
{
"Value": 1,
"DisplayName": "异常概率系数",
"DisplayNameKey": "Var_buffChanceMultiplier",
"Type": 1
},
{
"Value": 0.25,
"DisplayName": "流血概率",
"DisplayNameKey": "Var_bleedChance",
"Type": 1
}
]
}
BulletElement
