Back to categoryWeapons
Weapons枪
Tier 9ID #302一挺机枪,高续航。
Market price
₽ 95,000
Unit weight
5 kg
Max durability
100
Caliber
AR_L
Raid behaviour & handling
- Tradable on market
- Yes
- Drops on death
- Yes
- Repairable
- No
- Consumes durability
- Yes
- Sticky item
- No
- Default stack
- 1
Extended ballistics
- Stat_BurstCount
- 1
- Stat_ExplosionDamage
- 0
- Stat_ExplosionRange
- 0
- 伤害
- 15
- 单位穿透
- 0
- 单发子弹数
- 1
- 单发射击角度
- 0
- 声音距离
- 20
- 子弹速度
- 25
- 射程
- 9
- 射速
- 11
- 弹匣容量
- 25
- 护甲破坏
- 0
- 换弹时间
- 2
- 暴击伤害倍率
- 1.50
- 暴击率
- 0.10
- 穿甲等级
- 0
- 腰射基础散布
- 17
Compatible attachment slots
- 瞄具SlotScope
- 枪口SlotMuzzleGunType_Rifle
- 握把SlotGrip
- 战术SlotTecEquip
- 弹夹SlotMagazineGunType_Rifle
- 枪托SlotStockGunType_Rifle
View raw data
{
"ID": 302,
"Caliber": "AR_L",
"Category": "Weapon",
"DefaultStackCount": 1,
"MaxStackCount": 1,
"Description": "一挺机枪,高续航。",
"DescriptionKey": "Item_1_EnemyGun_Template_Desc",
"DisplayName": "枪",
"DisplayNameKey": "Item_1_EnemyGun_Template",
"DisplayQuality": 5,
"Name": "1_EnemyGun_Template",
"Quality": 9,
"Price": 95000,
"Tags": [
"Weapon",
"Gun"
],
"MaxDurability": 100,
"Repairable": false,
"CanBeSold": true,
"CanDrop": true,
"Sticky": false,
"UseDurability": true,
"UnitWeight": 5,
"Slots": [
{
"Key": "Scope",
"DisplayName": "瞄具",
"ExcludeTags": [],
"RequireTags": [
"Scope"
]
},
{
"Key": "Muzzle",
"DisplayName": "枪口",
"ExcludeTags": [],
"RequireTags": [
"Muzzle",
"GunType_Rifle"
]
},
{
"Key": "Grip",
"DisplayName": "握把",
"ExcludeTags": [],
"RequireTags": [
"Grip"
]
},
{
"Key": "Tec",
"DisplayName": "战术",
"ExcludeTags": [],
"RequireTags": [
"TecEquip"
]
},
{
"Key": "Mag",
"DisplayName": "弹夹",
"ExcludeTags": [],
"RequireTags": [
"Magazine",
"GunType_Rifle"
]
},
{
"Key": "Stock",
"DisplayName": "枪托",
"ExcludeTags": [],
"RequireTags": [
"Stock",
"GunType_Rifle"
]
}
],
"Stats": [
{
"DisplayName": "伤害",
"DisplayNameKey": "Stat_Damage",
"BaseValue": 15
},
{
"DisplayName": "射速",
"DisplayNameKey": "Stat_ShootSpeed",
"BaseValue": 11
},
{
"DisplayName": "弹匣容量",
"DisplayNameKey": "Stat_Capacity",
"BaseValue": 25
},
{
"DisplayName": "换弹时间",
"DisplayNameKey": "Stat_ReloadTime",
"BaseValue": 2
},
{
"DisplayName": "*Stat_BurstCount*",
"DisplayNameKey": "Stat_BurstCount",
"BaseValue": 1
},
{
"DisplayName": "子弹速度",
"DisplayNameKey": "Stat_BulletSpeed",
"BaseValue": 25
},
{
"DisplayName": "射程",
"DisplayNameKey": "Stat_BulletDistance",
"BaseValue": 9
},
{
"DisplayName": "单位穿透",
"DisplayNameKey": "Stat_Penetrate",
"BaseValue": 0
},
{
"DisplayName": "暴击率",
"DisplayNameKey": "Stat_CritRate",
"BaseValue": 0.1
},
{
"DisplayName": "暴击伤害倍率",
"DisplayNameKey": "Stat_CritDamageFactor",
"BaseValue": 1.5
},
{
"DisplayName": "穿甲等级",
"DisplayNameKey": "Stat_ArmorPiercing",
"BaseValue": 0
},
{
"DisplayName": "护甲破坏",
"DisplayNameKey": "Stat_ArmorBreak",
"BaseValue": 0
},
{
"DisplayName": "单发子弹数",
"DisplayNameKey": "Stat_ShotCount",
"BaseValue": 1
},
{
"DisplayName": "单发射击角度",
"DisplayNameKey": "Stat_ShotAngle",
"BaseValue": 0
},
{
"DisplayName": "腰射基础散布",
"DisplayNameKey": "Stat_DefaultScatter",
"BaseValue": 17
},
{
"DisplayName": "*Stat_ExplosionRange*",
"DisplayNameKey": "Stat_ExplosionRange",
"BaseValue": 0
},
{
"DisplayName": "*Stat_ExplosionDamage*",
"DisplayNameKey": "Stat_ExplosionDamage",
"BaseValue": 0
},
{
"DisplayName": "声音距离",
"DisplayNameKey": "Stat_SoundRange",
"BaseValue": 20
}
],
"Effects": [],
"Modifiers": null,
"PluggedIntoSlot": null,
"Constants": [
{
"Value": "AR_L",
"DisplayName": "口径",
"DisplayNameKey": "Var_Caliber",
"Type": 4
},
{
"Value": 100,
"DisplayName": "*Var_MaxDurability*",
"DisplayNameKey": "Var_MaxDurability",
"Type": 1
}
]
}
WeaponGun
