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WeaponsAK-103
LegendaryID #238AK-47的现代化版本,继承了其可靠性的同时,在各方面也有进一步的提升。
Market price
₽ 6,049
Unit weight
3.4 kg
Max durability
120
Caliber
AR
Raid behaviour & handling
- Tradable on market
- Yes
- Drops on death
- Yes
- Repairable
- Yes
- Consumes durability
- Yes
- Sticky item
- No
- Default stack
- 1
Extended ballistics
- Stat_BurstCount
- 1
- 伤害
- 17
- 最大垂直后坐力
- 1.08
- 最大水平后坐力
- 0.66
- 最小垂直后坐力
- 0.92
- 最小水平后坐力
- -0.34
- 单位穿透
- 0
- 单发子弹数
- 1
- 单发射击角度
- 0
- 后坐力恢复
- 550
- 后坐力恢复起始时间
- 0.12
- 后坐力持续时间
- 0.07
- 垂直后坐力
- 46
- 声音距离
- 28.9
- 子弹速度
- 118
- 射程
- 24.7
- 射速
- 10.9
- 弹匣容量
- 30
- 手电
- 0
- 护甲破坏
- 0
- 换弹时间
- 2.90
- 暴击伤害倍率
- 1.45
- 暴击率
- 0.13
- 水平后坐力
- 47.8
- 爆炸伤害系数
- 1
- 瞄准最大扩散
- 0.94
- 瞄准初始扩散
- 0.31
- 瞄准扩散增长
- 0.24
- 瞄准扩散恢复
- 0.40
- 瞄准散布
- 10.4
- 瞄准时间
- 0.60
- 瞄准移动系数
- 0.45
- 瞄准距离
- 1
- 移动速度系数
- 0.85
- 穿甲等级
- 0
- 腰射最大扩散
- 0.98
- 腰射基础散布
- 0.28
- 腰射扩散增长
- 0.26
- 腰射扩散恢复
- 0.22
- 腰射散布
- 34.6
- 负面效果概率
- 0
Compatible attachment slots
- 瞄具SlotScope
- 枪口SlotMuzzleGunType_AR
- 握把SlotGrip
- 枪托SlotStockGunType_AR
- 战术SlotTecEquip
- 弹夹SlotMagazineGunType_AR
View raw data
{
"ID": 238,
"Caliber": "AR",
"Category": "Weapon",
"DefaultStackCount": 1,
"MaxStackCount": 1,
"Description": "AK-47的现代化版本,继承了其可靠性的同时,在各方面也有进一步的提升。",
"DescriptionKey": "Item_L_AK102_Lv_2_Desc",
"DisplayName": "AK-103",
"DisplayNameKey": "Item_L_AK102_Lv_2",
"DisplayQuality": 0,
"Name": "L_AK102_Lv_2",
"Quality": 4,
"Price": 6049,
"Tags": [
"Weapon",
"Gun",
"GunType_AR",
"Repairable"
],
"MaxDurability": 120,
"Repairable": true,
"CanBeSold": true,
"CanDrop": true,
"Sticky": false,
"UseDurability": true,
"UnitWeight": 3.4,
"Slots": [
{
"Key": "Scope",
"DisplayName": "瞄具",
"ExcludeTags": [
"GunType_SNP"
],
"RequireTags": [
"Scope"
]
},
{
"Key": "Muzzle",
"DisplayName": "枪口",
"ExcludeTags": [],
"RequireTags": [
"Muzzle",
"GunType_AR"
]
},
{
"Key": "Grip",
"DisplayName": "握把",
"ExcludeTags": [],
"RequireTags": [
"Grip"
]
},
{
"Key": "Stock",
"DisplayName": "枪托",
"ExcludeTags": [],
"RequireTags": [
"Stock",
"GunType_AR"
]
},
{
"Key": "Tec",
"DisplayName": "战术",
"ExcludeTags": [],
"RequireTags": [
"TecEquip"
]
},
{
"Key": "Mag",
"DisplayName": "弹夹",
"ExcludeTags": [],
"RequireTags": [
"Magazine",
"GunType_AR"
]
}
],
"Stats": [
{
"DisplayName": "伤害",
"DisplayNameKey": "Stat_Damage",
"BaseValue": 17
},
{
"DisplayName": "射速",
"DisplayNameKey": "Stat_ShootSpeed",
"BaseValue": 10.87
},
{
"DisplayName": "弹匣容量",
"DisplayNameKey": "Stat_Capacity",
"BaseValue": 30
},
{
"DisplayName": "换弹时间",
"DisplayNameKey": "Stat_ReloadTime",
"BaseValue": 2.9
},
{
"DisplayName": "*Stat_BurstCount*",
"DisplayNameKey": "Stat_BurstCount",
"BaseValue": 1
},
{
"DisplayName": "子弹速度",
"DisplayNameKey": "Stat_BulletSpeed",
"BaseValue": 118
},
{
"DisplayName": "射程",
"DisplayNameKey": "Stat_BulletDistance",
"BaseValue": 24.7
},
{
"DisplayName": "单位穿透",
"DisplayNameKey": "Stat_Penetrate",
"BaseValue": 0
},
{
"DisplayName": "暴击率",
"DisplayNameKey": "Stat_CritRate",
"BaseValue": 0.13
},
{
"DisplayName": "暴击伤害倍率",
"DisplayNameKey": "Stat_CritDamageFactor",
"BaseValue": 1.45
},
{
"DisplayName": "穿甲等级",
"DisplayNameKey": "Stat_ArmorPiercing",
"BaseValue": 0
},
{
"DisplayName": "护甲破坏",
"DisplayNameKey": "Stat_ArmorBreak",
"BaseValue": 0
},
{
"DisplayName": "单发子弹数",
"DisplayNameKey": "Stat_ShotCount",
"BaseValue": 1
},
{
"DisplayName": "单发射击角度",
"DisplayNameKey": "Stat_ShotAngle",
"BaseValue": 0
},
{
"DisplayName": "声音距离",
"DisplayNameKey": "Stat_SoundRange",
"BaseValue": 28.9
},
{
"DisplayName": "瞄准距离",
"DisplayNameKey": "Stat_ADSAimDistanceFactor",
"BaseValue": 1
},
{
"DisplayName": "瞄准时间",
"DisplayNameKey": "Stat_ADSTime",
"BaseValue": 0.6
},
{
"DisplayName": "移动速度系数",
"DisplayNameKey": "Stat_MoveSpeedMultiplier",
"BaseValue": 0.85
},
{
"DisplayName": "瞄准移动系数",
"DisplayNameKey": "Stat_AdsWalkSpeedMultiplier",
"BaseValue": 0.45
},
{
"DisplayName": "爆炸伤害系数",
"DisplayNameKey": "Stat_ExplosionDamageMultiplier",
"BaseValue": 1
},
{
"DisplayName": "负面效果概率",
"DisplayNameKey": "Stat_BuffChance",
"BaseValue": 0
},
{
"DisplayName": "腰射基础散布",
"DisplayNameKey": "Stat_DefaultScatter",
"BaseValue": 0.283
},
{
"DisplayName": "腰射最大扩散",
"DisplayNameKey": "Stat_MaxScatter",
"BaseValue": 0.977
},
{
"DisplayName": "腰射扩散增长",
"DisplayNameKey": "Stat_ScatterGrow",
"BaseValue": 0.26
},
{
"DisplayName": "腰射扩散恢复",
"DisplayNameKey": "Stat_ScatterRecover",
"BaseValue": 0.22
},
{
"DisplayName": "瞄准初始扩散",
"DisplayNameKey": "Stat_DefaultScatterADS",
"BaseValue": 0.309
},
{
"DisplayName": "瞄准最大扩散",
"DisplayNameKey": "Stat_MaxScatterADS",
"BaseValue": 0.936
},
{
"DisplayName": "瞄准扩散增长",
"DisplayNameKey": "Stat_ScatterGrowADS",
"BaseValue": 0.245
},
{
"DisplayName": "瞄准扩散恢复",
"DisplayNameKey": "Stat_ScatterRecoverADS",
"BaseValue": 0.4
},
{
"DisplayName": "腰射散布",
"DisplayNameKey": "Stat_ScatterFactor",
"BaseValue": 34.6
},
{
"DisplayName": "瞄准散布",
"DisplayNameKey": "Stat_ScatterFactorADS",
"BaseValue": 10.36
},
{
"DisplayName": "最小垂直后坐力",
"DisplayNameKey": "Stat_RecoilVMin",
"BaseValue": 0.921
},
{
"DisplayName": "最大垂直后坐力",
"DisplayNameKey": "Stat_RecoilVMax",
"BaseValue": 1.079
},
{
"DisplayName": "最小水平后坐力",
"DisplayNameKey": "Stat_RecoilHMin",
"BaseValue": -0.339
},
{
"DisplayName": "最大水平后坐力",
"DisplayNameKey": "Stat_RecoilHMax",
"BaseValue": 0.661
},
{
"DisplayName": "后坐力持续时间",
"DisplayNameKey": "Stat_RecoilTime",
"BaseValue": 0.075
},
{
"DisplayName": "垂直后坐力",
"DisplayNameKey": "Stat_RecoilScaleV",
"BaseValue": 45.95
},
{
"DisplayName": "水平后坐力",
"DisplayNameKey": "Stat_RecoilScaleH",
"BaseValue": 47.8
},
{
"DisplayName": "后坐力恢复起始时间",
"DisplayNameKey": "Stat_RecoilRecoverTime",
"BaseValue": 0.12
},
{
"DisplayName": "后坐力恢复",
"DisplayNameKey": "Stat_RecoilRecover",
"BaseValue": 550
},
{
"DisplayName": "手电",
"DisplayNameKey": "Stat_FlashLight",
"BaseValue": 0
}
],
"Effects": [],
"Modifiers": [],
"PluggedIntoSlot": null,
"Constants": [
{
"Value": 120,
"DisplayName": "*Var_MaxDurability*",
"DisplayNameKey": "Var_MaxDurability",
"Type": 1
},
{
"Value": 0.15,
"DisplayName": "*Var_RepairLossRatio*",
"DisplayNameKey": "Var_RepairLossRatio",
"Type": 1
},
{
"Value": "AR",
"DisplayName": "口径",
"DisplayNameKey": "Var_Caliber",
"Type": 4
}
]
}
WeaponGunGunType_ARRepairable
