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Weapons啪啦枪
Tier 9ID #916载弹量相当巨大,有极强的火力压制能力。
Market price
₽ 16,364
Unit weight
4.64 kg
Max durability
100
Caliber
PWL
Raid behaviour & handling
- Tradable on market
- Yes
- Drops on death
- Yes
- Repairable
- Yes
- Consumes durability
- Yes
- Sticky item
- No
- Default stack
- 1
Extended ballistics
- Stat_BurstCount
- 1
- 伤害
- 16
- 最大垂直后坐力
- 1.11
- 最大水平后坐力
- 0.67
- 最小垂直后坐力
- 0.89
- 最小水平后坐力
- -0.33
- 单位穿透
- 0
- 单发子弹数
- 1
- 单发射击角度
- 0
- 后坐力恢复
- 500
- 后坐力恢复起始时间
- 0.12
- 后坐力持续时间
- 0.07
- 垂直后坐力
- 38.6
- 声音距离
- 35.9
- 子弹速度
- 90
- 射程
- 31.3
- 射速
- 15
- 弹匣容量
- 150
- 手电
- 0
- 护甲破坏
- 0
- 换弹时间
- 5
- 暴击伤害倍率
- 1.45
- 暴击率
- 0.21
- 水平后坐力
- 54
- 爆炸伤害系数
- 1
- 瞄准最大扩散
- 0.79
- 瞄准初始扩散
- 0.31
- 瞄准扩散增长
- 0.10
- 瞄准扩散恢复
- 0.35
- 瞄准散布
- 10.8
- 瞄准时间
- 0.90
- 瞄准移动系数
- 0.40
- 瞄准距离
- 2.68
- 移动速度系数
- 0.81
- 穿甲等级
- 1
- 腰射最大扩散
- 0.90
- 腰射基础散布
- 0.30
- 腰射扩散增长
- 0.20
- 腰射扩散恢复
- 0.25
- 腰射散布
- 36.1
- 负面效果概率
- 0.35
Compatible attachment slots
- 战术SlotTecEquip
View raw data
{
"ID": 916,
"Caliber": "PWL",
"Category": "Weapon",
"DefaultStackCount": 1,
"MaxStackCount": 1,
"Description": "载弹量相当巨大,有极强的火力压制能力。",
"DescriptionKey": "Item_MG_StormBoss_Fire_Desc",
"DisplayName": "啪啦枪",
"DisplayNameKey": "Item_MG_StormBoss_Fire",
"DisplayQuality": 0,
"Name": "MG_StormBoss_Fire",
"Quality": 9,
"Price": 16364,
"Tags": [
"Weapon",
"Gun",
"GunType_AR",
"Special",
"Repairable"
],
"MaxDurability": 100,
"Repairable": true,
"CanBeSold": true,
"CanDrop": true,
"Sticky": false,
"UseDurability": true,
"UnitWeight": 4.64,
"Slots": [
{
"Key": "Tec",
"DisplayName": "战术",
"ExcludeTags": [],
"RequireTags": [
"TecEquip"
]
}
],
"Stats": [
{
"DisplayName": "伤害",
"DisplayNameKey": "Stat_Damage",
"BaseValue": 16
},
{
"DisplayName": "射速",
"DisplayNameKey": "Stat_ShootSpeed",
"BaseValue": 15
},
{
"DisplayName": "弹匣容量",
"DisplayNameKey": "Stat_Capacity",
"BaseValue": 150
},
{
"DisplayName": "换弹时间",
"DisplayNameKey": "Stat_ReloadTime",
"BaseValue": 5
},
{
"DisplayName": "*Stat_BurstCount*",
"DisplayNameKey": "Stat_BurstCount",
"BaseValue": 1
},
{
"DisplayName": "子弹速度",
"DisplayNameKey": "Stat_BulletSpeed",
"BaseValue": 90
},
{
"DisplayName": "射程",
"DisplayNameKey": "Stat_BulletDistance",
"BaseValue": 31.3
},
{
"DisplayName": "单位穿透",
"DisplayNameKey": "Stat_Penetrate",
"BaseValue": 0
},
{
"DisplayName": "暴击率",
"DisplayNameKey": "Stat_CritRate",
"BaseValue": 0.21
},
{
"DisplayName": "暴击伤害倍率",
"DisplayNameKey": "Stat_CritDamageFactor",
"BaseValue": 1.45
},
{
"DisplayName": "穿甲等级",
"DisplayNameKey": "Stat_ArmorPiercing",
"BaseValue": 1
},
{
"DisplayName": "护甲破坏",
"DisplayNameKey": "Stat_ArmorBreak",
"BaseValue": 0
},
{
"DisplayName": "单发子弹数",
"DisplayNameKey": "Stat_ShotCount",
"BaseValue": 1
},
{
"DisplayName": "单发射击角度",
"DisplayNameKey": "Stat_ShotAngle",
"BaseValue": 0
},
{
"DisplayName": "声音距离",
"DisplayNameKey": "Stat_SoundRange",
"BaseValue": 35.9
},
{
"DisplayName": "瞄准距离",
"DisplayNameKey": "Stat_ADSAimDistanceFactor",
"BaseValue": 2.68
},
{
"DisplayName": "瞄准时间",
"DisplayNameKey": "Stat_ADSTime",
"BaseValue": 0.9
},
{
"DisplayName": "移动速度系数",
"DisplayNameKey": "Stat_MoveSpeedMultiplier",
"BaseValue": 0.81
},
{
"DisplayName": "瞄准移动系数",
"DisplayNameKey": "Stat_AdsWalkSpeedMultiplier",
"BaseValue": 0.4
},
{
"DisplayName": "爆炸伤害系数",
"DisplayNameKey": "Stat_ExplosionDamageMultiplier",
"BaseValue": 1
},
{
"DisplayName": "负面效果概率",
"DisplayNameKey": "Stat_BuffChance",
"BaseValue": 0.35
},
{
"DisplayName": "腰射基础散布",
"DisplayNameKey": "Stat_DefaultScatter",
"BaseValue": 0.305
},
{
"DisplayName": "腰射最大扩散",
"DisplayNameKey": "Stat_MaxScatter",
"BaseValue": 0.895
},
{
"DisplayName": "腰射扩散增长",
"DisplayNameKey": "Stat_ScatterGrow",
"BaseValue": 0.199
},
{
"DisplayName": "腰射扩散恢复",
"DisplayNameKey": "Stat_ScatterRecover",
"BaseValue": 0.25
},
{
"DisplayName": "瞄准初始扩散",
"DisplayNameKey": "Stat_DefaultScatterADS",
"BaseValue": 0.309
},
{
"DisplayName": "瞄准最大扩散",
"DisplayNameKey": "Stat_MaxScatterADS",
"BaseValue": 0.792
},
{
"DisplayName": "瞄准扩散增长",
"DisplayNameKey": "Stat_ScatterGrowADS",
"BaseValue": 0.101
},
{
"DisplayName": "瞄准扩散恢复",
"DisplayNameKey": "Stat_ScatterRecoverADS",
"BaseValue": 0.35
},
{
"DisplayName": "腰射散布",
"DisplayNameKey": "Stat_ScatterFactor",
"BaseValue": 36.1
},
{
"DisplayName": "瞄准散布",
"DisplayNameKey": "Stat_ScatterFactorADS",
"BaseValue": 10.79
},
{
"DisplayName": "最小垂直后坐力",
"DisplayNameKey": "Stat_RecoilVMin",
"BaseValue": 0.891
},
{
"DisplayName": "最大垂直后坐力",
"DisplayNameKey": "Stat_RecoilVMax",
"BaseValue": 1.109
},
{
"DisplayName": "最小水平后坐力",
"DisplayNameKey": "Stat_RecoilHMin",
"BaseValue": -0.333
},
{
"DisplayName": "最大水平后坐力",
"DisplayNameKey": "Stat_RecoilHMax",
"BaseValue": 0.667
},
{
"DisplayName": "后坐力持续时间",
"DisplayNameKey": "Stat_RecoilTime",
"BaseValue": 0.075
},
{
"DisplayName": "垂直后坐力",
"DisplayNameKey": "Stat_RecoilScaleV",
"BaseValue": 38.6
},
{
"DisplayName": "水平后坐力",
"DisplayNameKey": "Stat_RecoilScaleH",
"BaseValue": 54
},
{
"DisplayName": "后坐力恢复起始时间",
"DisplayNameKey": "Stat_RecoilRecoverTime",
"BaseValue": 0.12
},
{
"DisplayName": "后坐力恢复",
"DisplayNameKey": "Stat_RecoilRecover",
"BaseValue": 500
},
{
"DisplayName": "手电",
"DisplayNameKey": "Stat_FlashLight",
"BaseValue": 0
}
],
"Effects": [],
"Modifiers": [],
"PluggedIntoSlot": null,
"Constants": [
{
"Value": 100,
"DisplayName": "*Var_MaxDurability*",
"DisplayNameKey": "Var_MaxDurability",
"Type": 1
},
{
"Value": 0.2,
"DisplayName": "*Var_RepairLossRatio*",
"DisplayNameKey": "Var_RepairLossRatio",
"Type": 1
},
{
"Value": "PWL",
"DisplayName": "口径",
"DisplayNameKey": "Var_Caliber",
"Type": 4
}
]
}
WeaponGunGunType_ARSpecialRepairable
