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Weapons特制Mosin-Nagant
Tier 999ID #1061特制的莫辛纳甘,无法带回基地。
Market price
₽ 1
Unit weight
3.92 kg
Max durability
100
Caliber
SNP
Raid behaviour & handling
- Tradable on market
- Yes
- Drops on death
- Yes
- Repairable
- Yes
- Consumes durability
- Yes
- Sticky item
- No
- Default stack
- 1
Extended ballistics
- Stat_BurstCount
- 1
- 伤害
- 20
- 最大垂直后坐力
- 1.08
- 最大水平后坐力
- 0.60
- 最小垂直后坐力
- 0.92
- 最小水平后坐力
- -0.40
- 单位穿透
- 0
- 单发子弹数
- 1
- 单发射击角度
- 0
- 后坐力恢复
- 300
- 后坐力恢复起始时间
- 0.15
- 后坐力持续时间
- 0.10
- 垂直后坐力
- 123
- 声音距离
- 35
- 子弹速度
- 175
- 射程
- 34.1
- 射速
- 0.50
- 弹匣容量
- 5
- 手电
- 0
- 护甲破坏
- 0
- 换弹时间
- 0.90
- 暴击伤害倍率
- 5
- 暴击率
- 0.65
- 水平后坐力
- 113
- 爆炸伤害系数
- 1
- 瞄准最大扩散
- 20
- 瞄准初始扩散
- 0.50
- 瞄准扩散增长
- 24.5
- 瞄准扩散恢复
- 0.80
- 瞄准散布
- 2
- 瞄准时间
- 0.75
- 瞄准移动系数
- 0.40
- 瞄准距离
- 1.70
- 移动速度系数
- 0.75
- 穿甲等级
- 0
- 腰射最大扩散
- 0.96
- 腰射基础散布
- 0.50
- 腰射扩散增长
- 1.38
- 腰射扩散恢复
- 0.30
- 腰射散布
- 50
- 负面效果概率
- 0
View raw data
{
"ID": 1061,
"Caliber": "SNP",
"Category": "Weapon",
"DefaultStackCount": 1,
"MaxStackCount": 1,
"Description": "特制的莫辛纳甘,无法带回基地。",
"DescriptionKey": "Item_Sniper_Mosin_Quest_Desc",
"DisplayName": "特制Mosin-Nagant",
"DisplayNameKey": "Item_Sniper_Mosin_Quest",
"DisplayQuality": 0,
"Name": "Sniper_Mosin_Quest",
"Quality": 999,
"Price": 1,
"Tags": [
"Weapon",
"Gun",
"GunType_SNP",
"Repairable"
],
"MaxDurability": 100,
"Repairable": true,
"CanBeSold": true,
"CanDrop": true,
"Sticky": false,
"UseDurability": true,
"UnitWeight": 3.92,
"Slots": [],
"Stats": [
{
"DisplayName": "伤害",
"DisplayNameKey": "Stat_Damage",
"BaseValue": 20
},
{
"DisplayName": "射速",
"DisplayNameKey": "Stat_ShootSpeed",
"BaseValue": 0.5
},
{
"DisplayName": "弹匣容量",
"DisplayNameKey": "Stat_Capacity",
"BaseValue": 5
},
{
"DisplayName": "换弹时间",
"DisplayNameKey": "Stat_ReloadTime",
"BaseValue": 0.9
},
{
"DisplayName": "*Stat_BurstCount*",
"DisplayNameKey": "Stat_BurstCount",
"BaseValue": 1
},
{
"DisplayName": "子弹速度",
"DisplayNameKey": "Stat_BulletSpeed",
"BaseValue": 175
},
{
"DisplayName": "射程",
"DisplayNameKey": "Stat_BulletDistance",
"BaseValue": 34.1
},
{
"DisplayName": "单位穿透",
"DisplayNameKey": "Stat_Penetrate",
"BaseValue": 0
},
{
"DisplayName": "暴击率",
"DisplayNameKey": "Stat_CritRate",
"BaseValue": 0.65
},
{
"DisplayName": "暴击伤害倍率",
"DisplayNameKey": "Stat_CritDamageFactor",
"BaseValue": 5
},
{
"DisplayName": "穿甲等级",
"DisplayNameKey": "Stat_ArmorPiercing",
"BaseValue": 0
},
{
"DisplayName": "护甲破坏",
"DisplayNameKey": "Stat_ArmorBreak",
"BaseValue": 0
},
{
"DisplayName": "单发子弹数",
"DisplayNameKey": "Stat_ShotCount",
"BaseValue": 1
},
{
"DisplayName": "单发射击角度",
"DisplayNameKey": "Stat_ShotAngle",
"BaseValue": 0
},
{
"DisplayName": "声音距离",
"DisplayNameKey": "Stat_SoundRange",
"BaseValue": 35
},
{
"DisplayName": "瞄准距离",
"DisplayNameKey": "Stat_ADSAimDistanceFactor",
"BaseValue": 1.7
},
{
"DisplayName": "瞄准时间",
"DisplayNameKey": "Stat_ADSTime",
"BaseValue": 0.75
},
{
"DisplayName": "移动速度系数",
"DisplayNameKey": "Stat_MoveSpeedMultiplier",
"BaseValue": 0.75
},
{
"DisplayName": "瞄准移动系数",
"DisplayNameKey": "Stat_AdsWalkSpeedMultiplier",
"BaseValue": 0.4
},
{
"DisplayName": "爆炸伤害系数",
"DisplayNameKey": "Stat_ExplosionDamageMultiplier",
"BaseValue": 1
},
{
"DisplayName": "负面效果概率",
"DisplayNameKey": "Stat_BuffChance",
"BaseValue": 0
},
{
"DisplayName": "腰射基础散布",
"DisplayNameKey": "Stat_DefaultScatter",
"BaseValue": 0.5
},
{
"DisplayName": "腰射最大扩散",
"DisplayNameKey": "Stat_MaxScatter",
"BaseValue": 0.96
},
{
"DisplayName": "腰射扩散增长",
"DisplayNameKey": "Stat_ScatterGrow",
"BaseValue": 1.38
},
{
"DisplayName": "腰射扩散恢复",
"DisplayNameKey": "Stat_ScatterRecover",
"BaseValue": 0.3
},
{
"DisplayName": "瞄准初始扩散",
"DisplayNameKey": "Stat_DefaultScatterADS",
"BaseValue": 0.5
},
{
"DisplayName": "瞄准最大扩散",
"DisplayNameKey": "Stat_MaxScatterADS",
"BaseValue": 20
},
{
"DisplayName": "瞄准扩散增长",
"DisplayNameKey": "Stat_ScatterGrowADS",
"BaseValue": 24.5
},
{
"DisplayName": "瞄准扩散恢复",
"DisplayNameKey": "Stat_ScatterRecoverADS",
"BaseValue": 0.8
},
{
"DisplayName": "腰射散布",
"DisplayNameKey": "Stat_ScatterFactor",
"BaseValue": 50
},
{
"DisplayName": "瞄准散布",
"DisplayNameKey": "Stat_ScatterFactorADS",
"BaseValue": 2
},
{
"DisplayName": "最小垂直后坐力",
"DisplayNameKey": "Stat_RecoilVMin",
"BaseValue": 0.92
},
{
"DisplayName": "最大垂直后坐力",
"DisplayNameKey": "Stat_RecoilVMax",
"BaseValue": 1.08
},
{
"DisplayName": "最小水平后坐力",
"DisplayNameKey": "Stat_RecoilHMin",
"BaseValue": -0.4
},
{
"DisplayName": "最大水平后坐力",
"DisplayNameKey": "Stat_RecoilHMax",
"BaseValue": 0.6
},
{
"DisplayName": "后坐力持续时间",
"DisplayNameKey": "Stat_RecoilTime",
"BaseValue": 0.1
},
{
"DisplayName": "垂直后坐力",
"DisplayNameKey": "Stat_RecoilScaleV",
"BaseValue": 122.5
},
{
"DisplayName": "水平后坐力",
"DisplayNameKey": "Stat_RecoilScaleH",
"BaseValue": 113
},
{
"DisplayName": "后坐力恢复起始时间",
"DisplayNameKey": "Stat_RecoilRecoverTime",
"BaseValue": 0.15
},
{
"DisplayName": "后坐力恢复",
"DisplayNameKey": "Stat_RecoilRecover",
"BaseValue": 300
},
{
"DisplayName": "手电",
"DisplayNameKey": "Stat_FlashLight",
"BaseValue": 0
}
],
"Effects": [],
"Modifiers": [],
"PluggedIntoSlot": null,
"Constants": [
{
"Value": 100,
"DisplayName": "*Var_MaxDurability*",
"DisplayNameKey": "Var_MaxDurability",
"Type": 1
},
{
"Value": 0.2,
"DisplayName": "*Var_RepairLossRatio*",
"DisplayNameKey": "Var_RepairLossRatio",
"Type": 1
},
{
"Value": "SNP",
"DisplayName": "口径",
"DisplayNameKey": "Var_Caliber",
"Type": 4
}
]
}
WeaponGunGunType_SNPRepairable
