Beginner's Guide
A beginner's guide to Escape from Duckov, covering base setup, first expedition, important NPCs, and useful tips.
Escape from Duckov Beginner''s Guide
1. Base Setup and Initial Quests
Difficulty Selection
- Change Difficulty: You can change the game difficulty at any time by pressing the
F
key next to the table in your base. - Survival Difficulty: The difficulty chosen in the video, offering a greater challenge.
Storage and Preparation
- Stash: Store all items you don''t want to take with you on a raid.
- Locking Slots: Press the
L
key to lock specific item slots, preventing them from being stored accidentally when using the "Store All" button. - Item Tagging: In the crafting or quest interface, press the
N
key on an item you need to tag it. This will help you spot it while looting (a heart icon will appear next to the item).
Initial Quests
Talk to Jeff to accept quests:
- Build a Workbench: Requires 2 Wood.
- Start-up Capital: Kill any enemy and successfully extract from the "Ground Zero" map.
2. First Expedition: Ground Zero
Looting and Survival
- Equipment: It is recommended to carry a Glick pistol due to its large ammo capacity. Make sure to set hotkeys for healing items like bandages and aspirin (e.g., set to
5
). - Enemies: Watch out for Rampaging Scavengers. They are melee units with high damage. A red light will flash when they swing their weapon, which you can dodge by rolling with the spacebar.
- Priority Items:
- Cash: A new item that can be used to trade with specific NPCs.
- Keys: Dorm Key and Cellar Key are very valuable.
- Circuit Board: Needed for an early quest (Key Registration Device).
- Herat: A hemostatic drug to stop bleeding.
Extraction Tips
- In Ground Zero, you don''t need to reach an extraction point on the map. Simply return to the base entrance to extract safely.
- Tip: Return after looting enough items. Don''t be greedy; you can enter and exit the raid frequently.
3. Base Upgrades and NPC Unlocks
Construction and Upgrades
- Workbench: Build with wood. Upgrade it as soon as possible to unlock more advanced functions and crafting recipes.
- Key Registration Device: Requires a Circuit Board, CD drive, etc. Once registered, found keys will go into the device, so you don''t need to carry them.
- Gym: Building it will unlock the Mud NPC.
[Insert Image: Workbench construction/upgrade interface (highlighting the N key tag)]
Knowledge and Tips
- Item Tagging (N): Again, tag uncommon quest items.
- Handling Heavy Items: Heavy items like Car Batteries should be placed in the "Pet Slot" so they don''t add to your weight.
- Perk Upgrades: Spend cash and core fragments at the "Perk Palace" to upgrade talents. Prioritize upgrading skills like Backpack Expert that increase carry weight or space.
4. Meeting Important NPCs
Mud the Gym Coach
- Unlock: Appears after building the gym.
- Initial Quest: Requires 1 Duck Egg and Soda Crackers. Later requires cigarettes.
- Physical Training: Training in the gym can permanently increase attributes like health. Early training is free, but later requires food.
Mysterious Merchant
- Location: On the small hill in Ground Zero.
- Function: Use Cash to buy quest items like honey, pens, IV drugs, etc.
- Tip: When entering a raid with cash, it''s recommended to place it in the Pet Slot to prevent losing it upon death.
Key Item Location Tips
- Honey Spawn Point: Near the beehive on top of the small hill in Ground Zero. It''s not a guaranteed spawn, but it''s worth checking.
5. Later Expeditions and Base Expansion
Movement and Unlocks
- Fast Movement: Press the
C
key to put away your weapon and run faster. - Unlock Sewer Entrance: Go to the road where you previously unlocked the bridge and remove the obstacle to open a new entrance/exit for Ground Zero.
- Marking Quest (32:10): Buy a Marker to mark the supply crate next to the campfire tent specified by the Armorer''s quest.
- Unlock Cave: Repair another bridge (requires metal and wood) to access the cave mentioned in the fisherman''s diary. Inside the cave, you can find data boxes, recipes/weapons like the Cube Gun.
- Fishing Notes: Records different fish that appear in different weather/times, which is knowledge for fishing.
- High-Radiation Zone (Storm Contamination): Requires a JAB Level 3 Certificate to enter.
Equipment and Crafting
- Armor Shop: After building it, you can buy better armor and helmets (like the SWAT Helmet), significantly increasing early-game survivability.
- Tech Center: Requires a Power Cord and Nuts. Unlocks a new NPC with quests.
- Blueprint Registration: Immediately register found blueprints at "Blueprint Research" to free up stash space and prevent picking up duplicates.
- Repair Bench: Unlocked after upgrading the workbench to Advanced Processing. Allows you to repair damaged weapons from scavengers, such as the AK-74U.
Key Tip: Fast Travel
- Unlock Teleport Bubble: Find a Dynamite and detonate it at the broken wall outside the base entrance.
- Effect: This will open a shortcut, allowing you to instantly travel between two ends of the map through the "bubble," greatly improving the efficiency of extracting and retrieving your body after death.
6. Advanced Combat and Revival
- Headshots: Some quests (like killing scavengers) require headshots to count.
- Big Boy: A powerful boss in Ground Zero. Avoid fighting him in the early game when you are not well-equipped.
- Death Penalty: You will lose all carried items upon death. If you die again, you will permanently lose the body bag from your previous death.
- Body Recovery: You should return to your body''s location as soon as possible to recover your items. Unlocking the Teleport Bubble (Dynamite) is key to ensuring a quick recovery.
Core Advice: Make full use of your base facilities, prioritize unlocking the armor shop and repair function, invest in the Backpack Expert perk, and open up the Teleport Bubble as soon as possible. Good luck on your escape from Duckov!